The next door is not magically sealed like the last. They open the door and proceed to the next room. It is a smaller cavern than the last, and most of it is taken up by a large grid of letters. There is a large statue with garnet eyes overlooking the room. Smaller statues with amethyst eyes surround the tile grid.
The party finds that if they step on the wrong tiles, the tile drops away into a pit or triggers spikes to descend from the ceiling. They reference the journal they found in the last room and find an image of what looks like a hand. One of the tiles says “hand”. They conclude that this image corresponds to the puzzle. Using this knowledge, they step on the tiles that say “open”, “right”, “hand”, and “down” to safely traverse the grid. Once on the other side, Kruthiks emerge from small tunnels along the walls.
Encounter:
6 Kruthik Hatchlings
With the hatchlings defeated, they retrieve the gems from the statues’ eyes. They enter the next chamber.
The smell of decay in this room hits them like a physical force. A massive pillar stands in the south part of the room, close to a pair of doors leading south. White motes hover near it, shedding eerie light throughout the chamber. In the chamber’s center, a blurry, dark humanoid figure stands under a shower of water falling from a hole in the ceiling. Smaller, bipedal reptilian forms rest nearby. Under their feet, a metal grate is set in the floor. Off each corner of the floor grate is a statue of a skeletally thin, stylized feline with six legs and two long tentacles-four statues in all. The northern, eastern, and western walls of the room are lined with alcoves. In each, a mummified but sodden corpse or a pile of bones festers. Some of the remains are neither goblin nor hobgoblin.
Encointer: Rotten Rain
Sodden Corruption Corpse
2 Grave Drakes
3 Ancient Tomb Motes
Sharn Kruthik
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