Arrival at Graywall

Graywall passes below them, a sprawling mass of stone buildings and canvas workers’ shelters obscured by the smoke of wood fires and furnaces. The wall that surrounds the town shows signs of recent and ongoing construction. To the west rise new buildings; to the east are great quarries where stone is cut. Ahead,your destination is the foreign quarter, called the Calabas – or, as the locals refer to it, “the Kennel.”

Graywall has nothing resembling an airship dock, so Kordanaa moors above the House Orien enclave in the foreign quarter, where Delan has allies. Further, the Graywall Orien enclave can’t afford to turn away the Kech Volaar’s business.

Yeraa tells the PCs of the final missing component of the crown, and of the Wordbearers’ plans for retrieving it. “Dhakaani ruins are the deep foundations of Graywall, and it is there that our seers say Murkoorak’s orb lies. Rumor and legend place it beneath what has become the Calabas. Now, the circlet will show us the way.”

Emerald Claw agents have been spotted in the foreign quarter in recent days (though the PCs see no sign of them). Demise was here for a time, but she teleported to Sharn a day ago by way of the Orien enclave.

For the better part of a day, you walk the foreign quarter with Yeraa and her best seekers, as the circlet allows her to subtly sense distance and direction to the orb. In the end, they find themselves led to great public plaza. This is the Roar, named for the House Tharashk dragonne statue at its center.

Yeraa stops suddenly in a space between two tents. ”This is it,” she whispers, but when you look around, she taps her blade on the cobblestones. “Below. Two hundred feet or so. The orb is buried here.”

The PCs and the Kech Volaar must find some way to conceal an archeological dig they are about to undertake in the middle ofthe Roar. By night, the plaza becomes the Goblin Market, a great bazaar where monstrous races and humanoids rub shoulders and nearly everything has a price. The noise and chaos ofthe market gives the PCs and the Wordbearers the cover they need. The PCs use Yeraa’s idea and set up a market stall over the site ofthe dig.

By arriving early, the party lays claim to the spot Yeraa identified, quickly setting up the stall to obscure the dig site from all sides. The seekers already have the cobblestones pried up from the ground as other stalls begin tofill the space around them.

The Kech Volaar are experts at excavation, digging swiftly through six feet of grave! and dirt to find a cracked slab of blood-red stone. With pry bars and rock hammers, the seekers force an opening, revealing a five-foot-wide shaft heading directly down. The light of a shrouded lantern shows a rough rock wall laden with handholds and footholds.

Yeraa’s plan is for the Wordbearers to descend while the PCs hide their activities. She points to the PCs’ sending stone. With such an easy means of staying in contact, she has no fear of being ambushed below without access to help. Although Yeraa needs the circlet to find the orb, she does not object to leaving the cord with the characters for safekeeping.

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