Journey Under Six Kings

The cave mouth opens into a dark passage descending steeply as it follows a northward path inside the mountain. After about 80 feet, the tunnel dead-ends; two massive rubble falls have resulted from the collapse of the ceiling. Yeraa knows that the area the goblins and the PCs seek lies beyond the westernmost rubble pile, which can be cleared with an hour’s work. After they open the passage and move through the narrow tunnel heading west, a cavern opens up beyond the corridor. Veins of purple byeshk ore gleaming in its walls. To the northwest, you can see another narrow passage partly blocked by rubble but still passable.

”An ancient tomb lies this way,” says Yeraa, pointing in that direction. “Within stands the obelisk portal my seekers shall use to go deeper into the Six Kings’ vaults. You’ll go your own way from there, so we can all get home more quickly.” 

A rough-floored tunnel gives way to a large chamber. You stand among the rubble of its collapsed southeastern corner. The walls of this place are smooth dark stone, the ceiling arching 30 feet overhead. At the center of the chamber stands a six-sided obelisk. Dusty runes mark the structure’s sloping sides, its top rising to within 10 feet ofthe ceiling. Around it stand four other open hexagonal structures – broken and looted communal sarcophagi, judging from the bones and other remains littering the floor around them.

Yeraa steps close to the obelisk and says, “Saa’atchal” The weathered runes flare with a dull gray light.” Watch yourselves…” the goblin leader has time to bark; then she and all the Kech Volaar disappear in a blinding pulse of white. At the same time, shadow pools across the floor of the chamber. Skeletal remains here and there assemble quickly and rise. “Saa’atcha” means “Honored to meet you” in Goblin.

Encounter: Warrior’s Tomb
Hobgoblin shadow skeleton
3 hobgoblin skeletons
8 decrepit goblin skeletons

After the battle, through the sending stone, Yeraa reports to the party that the goblins were unharmed after teleporting to a similar tomb. There, they fought a few ghouls and found an area tainted with dark energy. She also tells them that unfortunately, the obelisk’s twin at that location no longer has the power to return the Wordbearers here.

A wide hall opens into a partially collapsed chamber, its southern extent buried beneath rubble. To the southwest, they glimpse an area with worked stone walls. The crumbling of this chamber revealed another level below. The floors and walls of the upper level are stained black as if by fire. A half-dozen dusty skeletons are strewn across the floor.

Encounter: Shattered Hall
2 force specters
Wraith
Shadowseed hazard

The party takes a passage off to the east after clearing the room. A dozen strides ahead, a faint light rises, then forms into the shimmering figure of an armored, blade-wielding goblin in the passageway. The creature hisses at you, its face twisting to a skeletal leer as its flesh peels away. With a hiss, the phantom dives into the floor and is gone.

The irregularly shaped cavern ahead of you is a blaze of color. The steady drip of water is audible, coming from somewhere nearby. Gleaming veins of purple streak the walls, and the cavern’s floor and ceiling feature stalactites and stalagmites. Within those tapering stone columns, aarim scene presents itself. Like an image seen through fog, goblin bodies are trapped within murky crystal, their hands outstretched and their dead eyes wide with horror.

Encounter: Stone Ghosts
Deathgaunt madcaster
Deathgaunt lasher
3 goblin phantoms 

Two rubble-choked exits lead away from the lower section of the cavern. Each of the passages is blocked by a 5-foot-high fall of rubble. Only one creature can work within one of these narrow tunnels at a time, but both are easily cleared with 10 minutes of work. When the characters are halfway through the process of clearing the rubble from the passages the sound of combat is heard from ahead.

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