The party awakes to the faint sounds of moaning and cries for help. Rick opens the door to the main chamber and sees a small man lying prone in a small pool of blood. He approaches with caution, prompting the man for his name and situation. The halfling responds that his name is Cael and he’s been separated from his group. They were attacked by fowlspawn and he barely escaped with his life. He doesn’t appear to have any weapons other than a quarterstaff. Rick offers the man some basic first aid to staunch his bleeding and asks how he managed to escape. Cael says he’s a wizard and was the last into the room filled with fowlspawn, attacking from the rear of the group. One of the fowlspawn managed to get ahold of him and rendered his wounds before Cael could retaliate and kill it. Rick confers with the group and they decide to assist the halfling and let him come along with them through the caverns.
With a new member in the party, they set about deciding what door to open and traverse deeper into the caves. They decide to take the eastern door. A flight of stairs once descended 20 feet to a rough cavern beyond the door, but these have collapsed beneath a fall of rubble from the ceiling. Beyond this rocky slope, the rough stone walls are blackened as if by fire, and patches of rust-colored moss dot the smooth stone floor.
The darkness ahead is briefly broken by a flickering light like that of a candle. A ghostly figure of a goblin warrior appears, beckoning you to approach. The ghostly goblin’s face is a mask of pain and yearning, showing signs of a fiery death. Beneath that yearning, they sense a dark malevolence.
Encounter 20: Burning Vengeance
Goblin flame vent haunt
2 goblin fire phantoms
Fire bat
Flame vent trap
Throughout the battle, flames shoot from the vent in the middle of the room, harming the party members who stand near it. The fire bat is stirred from its rest only when the flame vent trap first activates. It uses fiery swoop to attack before ending its move within the area of the flame vent trap, which it does not fear.
When the other combatants are dead, the party goes after the fire bat, attacking it with ranged abilities as much as possible, until Sabraxa finally throws an axe at it. And misses. And the axe gets stuck in the wall under the bat. They finally kill the bat and retrieve the axe.
The reenter the chamber in which they slept, and open the western door. They go down a staircase and the path widens. A wide, slow-flowing river divides the cavern they are in from another chamber to the west. On the opposite shore, a pale goblin in filthy skins crouches at the edge of the water. When it sees you, the creature hisses, drawing a pair of stone knives from its belt as it fades back into darkness.
Encounter 21: Lost Clan
Deep goblin curser
3 deep goblin stoneblades
6 deep goblin wretches
They cross the river and Cael casts a light spell to illuminate the cavern. The goblins fight to the death as long as the goblin curser is alive. As soon as the curser is killed, the remaining goblin stops fighting and tries to escape. The party runs him down and interrogates him. They find out that the goblins were until mind control by the curser and that they’ve just killed his entire clan. They let him go and he runs off into the caves. The party turns back and loots the bodies. The deep goblin curser has a gold necklace with red garnets and 2 potions of healing. He also carries an ancient book with the Gentle Repose ritual in it. He has some residuum as well.
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